If you are looking to be trading a lot of a good between 2 districts, it may be worth creating the same route multiple times to ensure you have enough of the good sat in the distribution post ready to go and reduce downtime waiting. If you create the same trade route twice, it will store 30 sets of that good twice (ie 60 in total). If the drop off point fills up, the district will not longer be able to import anything until space is cleared.Īlso the distribution posts will store 30 goods per trade route. Make sure you have suitable storage for the goods as they come in. Another thing to look out for is the drop off points have a capacity of 300. Timber Born Cheats is a post-apocalyptic strategy-city-building game. When 2 hits 20 gears, it will stop accepting any more and the rest will sit in district 1. This way when your first district hits 50 gears, it will start exporting to 2. In district 2, set the maximum number of gears to 20 and it will only accept gears until it hits 20. So, for the scenario you want, set the minimum value for gears in your main district to 50. Unfortunately, the way the system works, you cannot set a 2 way trade to balance 2 districts to a minimum value very easily. The maximum number sets the limit at which the district will stop importing this good. The minimum number sets the number at which the district will stop exporting any of this good. Low can be interpreted as "Import/export to at least" while High as "Import to at most".There are 2 numbers, a minimum and a maximum High - Resources above this limit are not carried into a district.All connected with paths and beavers working in the distribution point. Note that you must have at least one storage that allows this resource for this limit to be respected. Add a checkbox to the Distribution Posts for 'Assist with incoming routes when idle'. I built the Distribution post in the starting district and a Drop-off point in the new district. Low - Resources below this limit are not carried out from a district and are prioritized by incoming distributors.The District Distribution Limits can be set from both the Distribution Post and the Drop-off Point. After the route is created, an '!' will appear next to it under the Routes tab with the message "Beavers can't distribute goods". While Drop-off Points in the Distribution Post's District are Red when creating a new Route, you are still allowed to create a Route to them. The situation of neighboring districts do not affect. You will be offered to choose a good to send. So if one of the district dies it doesnt affect other districts. Then select the destination Drop-of Point, which should appear Green. To create a Route, select the Distribution Post you want to send items from and click ' Add a new route'. This can be seen under the Stock tab of the Distribution Post. To generate science you need to construct an Inventor. You need to unlock these buildings using science. The Distribution Post will hold up to 25 of each Resource or Material required for a Route. To transport resources between two districts you need to construct Distribution Post and Drop Off Point in both of your districts. Distribution Posts cannot deliver to Drop-off Points in their own District.Ī Route must be created for each good that is to be delivered and for each District it is to be delivered to. In order to make a delivery, there must be a continuous Path from Distribution Post to Drop-off Point, separated by a District Gate. Each Distribution Post can have up to 10 Routes, each route delivering a Good type to another district's Drop-off Point.
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